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base.wrl
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Text File
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1996-09-25
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85KB
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3,659 lines
#VRML V2.0 utf8
#
# flags.wrl (Circus Park 2 VRML2.0)
#
# This file is conveted from VRML 1.0 to the Moving Worlds VRML 2.0
# Copyright(C) 1996 Sony Corporation. All rights reserved.
#
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}
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DEF SonyDrive Anchor {
url "http://www.sony.co.jp/"
description "SonyDrive"
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appearance Appearance {
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DEF BLD3 Transform {
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appearance Appearance {
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DEF BLD4 Transform {
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appearance Appearance {
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DEF BLD5 Transform {
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appearance Appearance {
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#### FLAG LIGHT ####
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44, 45, 46, 47,
48, 49, 50, 51,
52, 53, 54, 55,
56, 57, 58, 59
]
normalPerVertex TRUE
# ccw FALSE
# solid FALSE
convex TRUE
creaseAngle 0.5
}
}
]
}
Transform {
rotation 0 1 0 0.78539
children [
USE flag_light
]
}
Transform {
rotation 0 1 0 1.57078
children [
USE flag_light
]
}
Transform {
rotation 0 1 0 2.35617
children [
USE flag_light
]
}
Transform {
rotation 0 1 0 3.14159
children [
USE flag_light
]
}
Transform {
rotation 0 1 0 3.92695
children [
USE flag_light
]
}
Transform {
rotation 0 1 0 4.71234
children [
USE flag_light
]
}
Transform {
rotation 0 1 0 5.49773
children [
USE flag_light
]
}
Transform {
rotation 0 1 0 0
children [
USE flag_light
]
}
DEF shicyu Transform {
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0.608 0.53 0.177
specularColor 1 1 1
}
}
geometry IndexedFaceSet {
coord Coordinate {
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normalPerVertex TRUE
# ccw FALSE
solid FALSE
convex TRUE
creaseAngle 0.5
}
}
]
}
#### SHOPS ####
DEF shop1 Transform {
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0.905 0.8 0.528
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}
geometry IndexedFaceSet {
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color Color {
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4, 5, 6, 7,
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12, 13, 14, 15,
16, 17, 18, 19,
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60, 61, 62, 63,
64, 65, 66, 67,
68, 69, 70, 71,
72, 73, 74, 75,
76, 77
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normalPerVertex FALSE
# ccw FALSE
solid FALSE
convex TRUE
creaseAngle 0.5
}
}
]
}
DEF shop2 Transform {
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0.818 0.728 0.184
}
}
geometry IndexedFaceSet {
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color Color {
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colorIndex [
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36, 37, 38, 39,
40, 41, 42, 43,
44, 45, 46, 47,
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52, 53, 54, 55,
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normalPerVertex FALSE
# ccw FALSE
solid FALSE
convex TRUE
creaseAngle 0.5
}
}
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}
DEF shop3 Transform {
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0.485 0.865 0.314
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}
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40, 41, 42, 43,
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normalPerVertex FALSE
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solid FALSE
convex TRUE
creaseAngle 0.5
}
}
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}
Shape {
appearance Appearance {
material Material {
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}
geometry IndexedFaceSet {
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color Color {
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colorIndex [
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colorPerVertex FALSE
normalPerVertex FALSE
# ccw FALSE
# solid FALSE
convex TRUE
creaseAngle 0.5
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}
DEF Entrance Anchor {
url "http://japan.park.org/Japan/Sony/3DWorld/Circus/"
description "Circus Park 2"
children [
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appearance Appearance {
material Material {}
texture ImageTexture {
url "../images/enter.gif"
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geometry IndexedFaceSet {
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texCoord TextureCoordinate {
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normal Normal {
vector [
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normalIndex [
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]
normalPerVertex TRUE
# ccw FALSE
solid FALSE
convex TRUE
creaseAngle 0.5
}
}
]
}
Shape {
appearance Appearance {
material Material {
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}
geometry IndexedFaceSet {
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DEF MODdoor Anchor {
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description "MOD door"
children [
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appearance Appearance {
material Material {}
texture ImageTexture {
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geometry IndexedFaceSet {
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children [
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appearance Appearance {
material Material {
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appearance Appearance {
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####
DEF tora Transform {
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0.64 0.204 -0.741,
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0.964 0.18 -0.193,
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0.924 0.096 0.371,
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0.95 -0.204 -0.237,
0.964 0.18 -0.193,
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-0.9 -0.086 -0.427,
-0.9 -0.05 -0.433,
0 0 0,
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-0.361 0.446 0.819,
-0.402 -0.059 0.914,
0 0 0,
-0.361 0.446 0.819,
-0.355 0.472 0.807,
-0.355 0.472 0.807,
-0.361 0.446 0.819,
0 0 0,
-0.355 0.472 0.807,
-0.403 0 0.915,
-0.403 0 0.915,
-0.355 0.472 0.807,
0 0 0,
0.379 -0.34 -0.861,
0.4 -0.118 -0.909,
0.4 -0.118 -0.909
]
}
normalIndex [
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1, -1,
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140, -1,
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157, -1,
158, -1,
159, -1,
160, -1,
161, -1,
162, -1,
163, -1
]
normalPerVertex TRUE
# ccw FALSE
# solid FALSE
convex TRUE
creaseAngle 0.5
}
}
]
}
DEF ashidai1 Transform {
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0 0.008
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [
-60.433 0.5 35.339,
-60.3 0 35.609,
-60 0.5 35.589,
-59.7 0 35.609,
-59.567 0.5 35.339,
-59.4 0 35.089,
-59.567 0.5 34.839,
-59.7 0 34.57,
-60 0.5 34.589,
-60.3 0 34.57,
-60.433 0.5 34.839,
-60.6 0 35.089
]
}
coordIndex [
0, 1, 2, -1,
2, 3, 4, -1,
4, 5, 6, -1,
6, 7, 8, -1,
8, 9, 10, -1,
10, 11, 0, -1
]
normal Normal {
vector [
-0.474 0.317 0.821,
-0.474 0.317 0.821,
-0.474 0.317 0.821,
0 0 0,
0.474 0.317 0.821,
0.474 0.317 0.821
]
}
normalIndex [
0, -1,
1, -1,
2, -1,
3, -1,
4, -1,
5, -1
]
normalPerVertex TRUE
# ccw FALSE
# solid FALSE
convex TRUE
creaseAngle 0.5
}
}
]
}
DEF ashidai2 Transform {
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.722 0
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [
-60 0.5 35.589,
-60.3 0 35.609,
-59.7 0 35.609,
-59.567 0.5 35.339,
-59.4 0 35.089,
-59.567 0.5 34.839,
-59.7 0 34.57,
-60 0.5 34.589,
-60.3 0 34.57,
-60.433 0.5 34.839,
-60.6 0 35.089,
-60.433 0.5 35.339
]
}
coordIndex [
0, 1, 2, -1,
3, 2, 4, -1,
5, 4, 6, -1,
7, 6, 8, -1,
9, 8, 10, -1,
11, 10, 1, -1
]
normal Normal {
vector [
0 0.039 0.999,
0 0.039 0.999,
0 0.039 0.999,
0 0 0,
0.865 0.039 0.5,
0.865 0.039 0.5
]
}
normalIndex [
0, -1,
1, -1,
2, -1,
3, -1,
4, -1,
5, -1
]
normalPerVertex TRUE
# ccw FALSE
# solid FALSE
convex TRUE
creaseAngle 0.5
}
}
]
}
DEF ashidai3 Transform {
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0.85 1 0
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [
-59.567 0.5 35.339,
-59.567 0.5 34.839,
-60 0.5 34.589,
-60.433 0.5 34.839,
-60.433 0.5 35.339,
-60 0.5 35.589
]
}
coordIndex [
0, 1, 2, 3, 4, 5, -1
]
normal Normal {
vector 0 1 0
}
normalIndex [
0, -1
]
normalPerVertex TRUE
# ccw FALSE
# solid FALSE
convex TRUE
creaseAngle 0.5
}
}
]
}
#### SPIRAL ####
Inline {
url "../models/spiral.wrl"
}